How to play with Pokémon cards - part 2
On February 27, 2021, we celebrate Pokémon's 25th anniversary! In honor of their birthday, we thought we'd reveal a little more of the secrets of the Pokémon card game.
Of course, you’ve already checked out our previous guide, and the journey toward the Pokémon Championship is well on it's way! But wait - there is still things left to learn! What if your Pokémon falls asleep in the middle of a match? Or catches on fire?
With our advanced course, you'll learn every last secret of Pokémon - and the championship will be yours!
Here's how to win a Pokémon match:
- Defeat enough of your opponent's Pokémon and run out of your own Prize cards. Note! Ordinary Pokémon give one prize card, but for example, V:s give 2 prize cards and VMAX:s give 3 prize cards. So you can win the game just by defeating two VMAX:s!
- Your opponent does not have a Pokémon available to be his new active Pokémon, after the last one has been knocked out.
- If your opponent doesn't have cards in his deck at the beginning of his turn and therefor can't draw new once, and has therefore automatically lost the game - even if he hasn't knocked out any Pokémon in battle!
Retreat - escaping from battle:
At the bottom of your Pokémon card, you will find the word Retreat (highlighted in the picture). The white balls next to the "retreat" tell you how expensive it is to escape — in other words, how many energy cards you should sacrifice to the discard pile in order to get your Pokémon back to safety. Once your Pokémon is safe on the bench, you'll choose a new fighter from the bench Pokémon - and the match can continue!
Weakness and resistance:
At the bottom of the Pokémon card, you will also find the Pokémon's Weakness and Resistance (highlighted in the picture). Weakness is the weakness of a Pokémon and determines how much damage you suffer from attacks by certain Pokémon. If your Pokémon has to face a Pokémon of its own weakness, it will suffer double damage! If, on the other hand, your opponent is of the type marked for resistance, the opponents attacks deal 20 less damage.
Ability - or the special features of a Pokémon
A Pokémon's Ability (highlighted in the picture) is valid throughout the game. The ability can take the form of a card draw- for example, when another card is played at the table - or even grant you a cheaper Retreat energy cost! Using your Ability is NOT an attack, meaning your turn doesn't end when using it. Abilities should never be underestimated, as they can significantly affect the course of the game!
Pokémon special conditions
Pokémon may face the following special conditions. These are always mentioned next to the Pokémon's attack.
- Asleep: If the Pokémon falls asleep, it's turned to the left and will not be able to attack or escape. Every turn, the player checks whether the Pokémon wakes up (either by rolling dice or tossing a coin). If the Pokémon wakes up, it will turn back to its normal position - if not, it will continue to sleep.
- Burned: If the Pokémon catches fire, an orange Burn marker (shown below) will be placed on top of it. Between turns, the Pokémon suffers 20 damage, and then the dice/coin is tossed to determine if the fire burns out- and thus freeing the Pokémon of it's burn marker. Remember, a Pokémon cannot be double-burned!
- Confused: Confused Pokémon are turned upside down. Each time you attack with said Pokémon, you must roll a dice/coin to determine whethe the attack succeeds. If the throw is successful, the attack works normally - if it fails, the Pokémon inflicts 30 damage on itseld and no attack occurs.
- Paralyzed: The Pokémon is turned to the right and cannot attack or retreat on its following turn. As the turn changes, the paralysis disappears and the Pokémon is ready to fight again.
- Poisoned: If a Pokémon is poisoned, a Poison marker (shown below) is placed on it. Between turns, the Pokémon takes 10 damages. Pokémon cannot be double poisoned.
About special conditions
The easiest way to heal from one of these is to retreat the Pokémon. Remember, that a Pokémon who has fallen asleep or is under paralysis cannot be retreated.
Because sleeping, confusion, and paralysis are card-turning effects, a Pokémon cannot be under the influence of all of them at the same time. Of these, the effect that appeared last remains valid. Because Burn and Poison work with markers, Pokémon can, for example, be poisoned, on fire, and paralyzed at the same time.
That's all for this time! Hopefully the lesson was helpful, and your journey to the Pokémon Championship is well on it's way!