This week we will look into a Meren of Clan Nel Toth deck in the Deck Check!
Today in Poroscope we are going to take a look at Reanimator deck archetype in the Commander! In Deck Check, you will once again find some tasty decklist, suitable for today's theme!
Reanimator as a deck archetype is a classic. The main game plan for reanimator decks is to cheat big creatures or combo pieces to the battlefield by reanimating them from the players (or in some cases opponent's) graveyard. In other formats, reanimator decks are usually very fast and brutal decks. In commander, you can also have a bit slower elements in your deck by playing more value than the turbo. Usually, the game is won by attacking with huge creatures or with some combo.
Reanimator decks do require black in their color palette to gain access to the reanimating spells. White has also some reanimating spells but they are usually weaker than the black ones. The white color is a good supporting color with the black. Also, the black-white-red or Mardu as a color combination is a good option for the reanimator deck. Red offers a nice amount of card draw spells that require discarding cards to them. This lets the player put the good creature cards to their graveyard where they can be reanimated later on.
Besides red and white, blue and green offer good cards for reanimator decks as well. Blue is a good support color especially if you play combo as a finisher as it can protect your game plan with counterspells. Blue has also its ways to put cards to your graveyard. Green is specialized in sacrifice abilities for creatures. In the reanimator deck, these abilities can be used multiple times if you keep reanimating the creatures from your graveyard back to the game. Combined with black, green also has good removal spells for problematic permanents.
The slower, more grindy reanimator decks usually need some kind of continuous reanimator engine to keep going in the long game. This kind of card you can also play as your commander, good examples being Red-Black Chainer, Nightmare Adept, Black-Green Meren of Clan Nel Toth and black Sheoldred, Whispering One. These commanders will provide a ton of advantage with their reanimation capabilities and the player can save some cards in their hands for later use.
The weak spot for reanimator decks are cards, that deny the use of graveyard. For example Leyline of the Void and Rest in Peace exile all the cards instead of putting them to the player's graveyard. Softer cards like Grafdigger's Cage also slow the reanimator down a lot. That is why players should put interaction to their reanimator decks to get rid of the problematic permanents. Especially enchantment cards are very hard to deal with for black and red, which gives white and green a slight edge compared to them.
Reanimator is a fairly strong archetype in EDH and you can make a build for either cEDH or for more casual gaming. There are lots of reanimator cards even to support the need for a singleton reanimator deck especially if you run more than just one color. Playing reanimator deck is also fun and rewarding - especially in the combo versions the combo lines can be very complex and offer a lot of challenge to pilot the deck.
This time we will look into a Meren of Clan Nel Toth reanimator deck!
The deck is built around the reanimation and sacrifice theme offering a nice and diverse build with tasty win cons!
One of the main combos is Jarad, Golgari Lich Lord and Lord of Extinction. The latter will be sacrificed for Jarad and usually, it is enough to win the game. This can be made sure by milling the opponent's deck with the notorious combination of Hogaak, Arisen Necropolis and Altar of Dementia.
With these cards, player can mill their deck to their graveyard and find some nice targets for reanimation spells. Hogaak and Altar of Dementia can also mill your opponents as well.
Another option to mill the deck is by using The Gitrog Monster and Dakmor Salvage. The combo is assembled so, that the player goes to the end step and cleanup with The Gitrog Monster on the battlefield and discards the Dakmor Salvage. The Gitrog Monster will trigger and the player will replace the draw with Dredging the Dakmor Salvage. If lands are put into the graveyard when doing this the player draws a card. If not, the player continues the loop by always discarding the Dakmor Salvage in the cleanup and thus triggering The Gitrog Monster until the player discards something else. This creates a loop where the player can put their whole deck to the graveyard.
Black-Green offers a wide variety of removal spells that can hit many different targets.
The deck is built more in the casual gaming in mind, but it is probably doing pretty well there. For interaction, the deck has cards like Abrupt Decay and Force of Vigor. Pernicious Deed will also get rid of all the problematic permanents, so the gameplan for the deck is pretty well supported. Budget wise the deck is not very affordable without still being the cheapest option there is.
Deck: Patrick Eizler
Coming Soon: Ikoria: Lair of Behemoths
The first cards of Ikoria: Lair of Behemoths were spoiled in Wizards of the Coast's article Collecting Ikoria. Who would have guessed that we are going to see some GODZILLAS in Magic?!
You can preorder Ikoria: Lair of Behemoths Draft Booster Display Box for a special price of 105,95 € (normally 109,95 €). In addition we are throwing in a Promo Pack to go with each preordered Ikoria Box! Both the special price and the Promo Pack offer are valid through April (or as long as Promo Packs last), so be fast! Here you can find all the other Ikoria products available for preorder.
Have a magical weekend!
Pekka "Löhis" Löhönen